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	<title>Engineer Sphere &#187; Dynamics</title>
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		<title>Conversions Between Cartesian, Cylindrical and Spherical Coordinates</title>
		<link>http://engineersphere.com/math/conversions-between-cartesian-cylindrical-and-spherical-coordinates.html</link>
		<comments>http://engineersphere.com/math/conversions-between-cartesian-cylindrical-and-spherical-coordinates.html#comments</comments>
		<pubDate>Sun, 20 Sep 2009 20:58:40 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Basic Electrical Engineering Concepts]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Electromagnetic Theory]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Statics]]></category>
		<category><![CDATA[cartesian coordinates]]></category>
		<category><![CDATA[cartesian to cylindrical conversion]]></category>
		<category><![CDATA[cartesian to spherical conversion]]></category>
		<category><![CDATA[cylindrical coordinates]]></category>
		<category><![CDATA[spherical coordinates]]></category>

		<guid isPermaLink="false">http://engineersphere.com/?p=877</guid>
		<description><![CDATA[The 3 common methods of describing a point in a three dimensional coordinate system are Cartesian, Cylindrical and Spherical. The most simple is Cartesian but certain teachers find it necessary to use the others. There are a few simple conversions between them but first it is necessary to know their notation. Cartesian: Cylindrical: Spherical: In [...]]]></description>
			<content:encoded><![CDATA[<p>The 3 common methods of describing a point in a three dimensional coordinate system are Cartesian, Cylindrical and Spherical. The most simple is Cartesian but certain teachers find it necessary to use the others. There are a few simple conversions between them but first it is necessary to know their notation.</p>
<p><strong>Cartesian:</strong> <img src='http://s.wordpress.com/latex.php?latex=%28x%2Cy%2Cz%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='(x,y,z) ' title='(x,y,z) ' class='latex' /></p>
<p><strong>Cylindrical:</strong> <img src='http://s.wordpress.com/latex.php?latex=%28%5Crho%2C%5Cphi%2Cz%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='(\rho,\phi,z) ' title='(\rho,\phi,z) ' class='latex' /></p>
<p><strong>Spherical:</strong> <img src='http://s.wordpress.com/latex.php?latex=%28r%2C%5Ctheta%2C%5Cphi%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='(r,\theta,\phi) ' title='(r,\theta,\phi) ' class='latex' /></p>
<p>In most cases you will only need to work from Cartesian to Cylindrical or Spherical OR back, so I will only supply those equations. If you need to work between Cylindrical and Spherical, it would be one more simple step working from one of those, to Cartesian, then on to the other.</p>
<p><strong>Cartesian <img src='http://s.wordpress.com/latex.php?latex=%5Crightarrow%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\rightarrow ' title='\rightarrow ' class='latex' /> Cylindrical:</strong></p>
<p><img src='http://s.wordpress.com/latex.php?latex=x%20%3D%20%5Crho%20%5Ccdot%20cos%20%28%5Cphi%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='x = \rho \cdot cos (\phi) ' title='x = \rho \cdot cos (\phi) ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=y%20%3D%20%5Crho%20%5Ccdot%20sin%20%28%5Cphi%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='y = \rho \cdot sin (\phi) ' title='y = \rho \cdot sin (\phi) ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=z%20%3D%20z%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='z = z ' title='z = z ' class='latex' /></p>
<p><strong>Cartesian <img src='http://s.wordpress.com/latex.php?latex=%5Cleftarrow%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\leftarrow ' title='\leftarrow ' class='latex' /> Cylindrical:</strong></p>
<p><img src='http://s.wordpress.com/latex.php?latex=%5Crho%20%3D%20%5Csqrt%7Bx%5E2%20%2B%20y%5E2%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\rho = \sqrt{x^2 + y^2} ' title='\rho = \sqrt{x^2 + y^2} ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=%5Cphi%20%3D%20tan%5E%7B-1%7D%20%28%5Cfrac%7By%7D%7Bx%7D%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\phi = tan^{-1} (\frac{y}{x}) ' title='\phi = tan^{-1} (\frac{y}{x}) ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=z%20%3D%20z%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='z = z ' title='z = z ' class='latex' /></p>
<p><strong>Cartesian <img src='http://s.wordpress.com/latex.php?latex=%5Crightarrow%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\rightarrow ' title='\rightarrow ' class='latex' /> Spherical:</strong></p>
<p><img src='http://s.wordpress.com/latex.php?latex=x%20%3D%20r%20%5Ccdot%20sin%28%5Ctheta%29%20%5Ccdot%20cos%28%5Cphi%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='x = r \cdot sin(\theta) \cdot cos(\phi) ' title='x = r \cdot sin(\theta) \cdot cos(\phi) ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=y%20%3D%20r%20%5Ccdot%20sin%28%5Ctheta%29%20%5Ccdot%20sin%28%5Cphi%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='y = r \cdot sin(\theta) \cdot sin(\phi) ' title='y = r \cdot sin(\theta) \cdot sin(\phi) ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=z%20%3D%20r%20%5Ccdot%20cos%28%5Ctheta%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='z = r \cdot cos(\theta) ' title='z = r \cdot cos(\theta) ' class='latex' /></p>
<p><strong>Cartesian <img src='http://s.wordpress.com/latex.php?latex=%5Cleftarrow%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\leftarrow ' title='\leftarrow ' class='latex' /> Spherical:</strong></p>
<p><img src='http://s.wordpress.com/latex.php?latex=r%20%3D%20%5Csqrt%7Bx%5E2%20%2B%20y%5E2%20%2B%20z%5E2%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='r = \sqrt{x^2 + y^2 + z^2} ' title='r = \sqrt{x^2 + y^2 + z^2} ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=%5Ctheta%20%3D%20tan%5E%7B-1%7D%28%5Cfrac%7B%5Csqrt%7Bx%5E2%20%2B%20y%5E2%7D%7D%7Bz%7D%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\theta = tan^{-1}(\frac{\sqrt{x^2 + y^2}}{z}) ' title='\theta = tan^{-1}(\frac{\sqrt{x^2 + y^2}}{z}) ' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=%5Cphi%20%3D%20tan%5E%7B-1%7D%28%5Cfrac%7By%7D%7Bx%7D%29%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\phi = tan^{-1}(\frac{y}{x}) ' title='\phi = tan^{-1}(\frac{y}{x}) ' class='latex' /></p>
<p>Plug the values from any given points into the correct equation to convert to a different type of coordinate system.</p>
<div id="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://engineersphere.com/math/calculus/vector-dot-product.html" rel="bookmark" class="crp_title">Vector Dot Product</a></li><li><a href="http://engineersphere.com/math/unit-vector-between-two-points.html" rel="bookmark" class="crp_title">Unit Vector Between Two Points</a></li><li><a href="http://engineersphere.com/basic-electrical-concepts/inductors.html" rel="bookmark" class="crp_title">Inductors</a></li><li><a href="http://engineersphere.com/basic-electrical-concepts/complex-numbers.html" rel="bookmark" class="crp_title">Complex Numbers</a></li><li><a href="http://engineersphere.com/basic-electrical-concepts/acceptorsdonors-and-holeselectrons.html" rel="bookmark" class="crp_title">Calculating Electron and Hole Concentrations in a p-n Junction</a></li></ul></div>]]></content:encoded>
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		<item>
		<title>Unit Vector Between Two Points</title>
		<link>http://engineersphere.com/math/unit-vector-between-two-points.html</link>
		<comments>http://engineersphere.com/math/unit-vector-between-two-points.html#comments</comments>
		<pubDate>Sun, 20 Sep 2009 20:17:52 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Basic Electrical Engineering Concepts]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Electromagnetic Theory]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Statics]]></category>
		<category><![CDATA[find unit vector]]></category>
		<category><![CDATA[unit vector]]></category>
		<category><![CDATA[unit vector between two points]]></category>
		<category><![CDATA[vector]]></category>

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		<description><![CDATA[Suppose you are interested in finding the unit vector between two points, and , which are described in cartesian coordinates as and , respectively. You would begin by finding the vector between these two points. The direction of this vector may be important so look for key words such as . Once we have established [...]]]></description>
			<content:encoded><![CDATA[<p>Suppose you are interested in finding the unit vector between two points, <img src='http://s.wordpress.com/latex.php?latex=P%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='P ' title='P ' class='latex' /> and <img src='http://s.wordpress.com/latex.php?latex=Q%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='Q ' title='Q ' class='latex' />, which are described in cartesian coordinates as <img src='http://s.wordpress.com/latex.php?latex=%282%2C-1%2C3%29&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='(2,-1,3)' title='(2,-1,3)' class='latex' /> and <img src='http://s.wordpress.com/latex.php?latex=%28-1%2C1%2C0%29&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='(-1,1,0)' title='(-1,1,0)' class='latex' />, respectively.</p>
<p>You would begin by finding the vector between these two points. The direction of this vector may be important so look for key words such as <img src='http://s.wordpress.com/latex.php?latex=%60%60from%27%27%20P%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='``from&#039;&#039; P ' title='``from&#039;&#039; P ' class='latex' /> <img src='http://s.wordpress.com/latex.php?latex=to%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='to ' title='to ' class='latex' /> <img src='http://s.wordpress.com/latex.php?latex=Q%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='Q ' title='Q ' class='latex' />. Once we have established the direction we&#8217;re going in, <img src='http://s.wordpress.com/latex.php?latex=P%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='P ' title='P ' class='latex' /> to <img src='http://s.wordpress.com/latex.php?latex=Q%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='Q ' title='Q ' class='latex' /> in this case, we subtract the beginning point from the end point. <img src='http://s.wordpress.com/latex.php?latex=Q%20-%20P%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='Q - P ' title='Q - P ' class='latex' />. This will give us the vector we are looking for. The next step would be to convert this vector into a unit vector, by dividing it by it&#8217;s magnitude.</p>
<p>These are the two formulas we are looking at:<br />
<img src='http://s.wordpress.com/latex.php?latex=%5Cvec%20%7BPQ%7D%20%3D%20%3C%20%28Q_x%20-%20P_x%29%20%2C%20%28Q_y%20-%20P_y%29%20%2C%20%28Q_z%20-%20P_z%29%20%3E&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\vec {PQ} = &lt; (Q_x - P_x) , (Q_y - P_y) , (Q_z - P_z) &gt;' title='\vec {PQ} = &lt; (Q_x - P_x) , (Q_y - P_y) , (Q_z - P_z) &gt;' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=%5Cvec%20U_%7BPQ%7D%20%3D%20%5Cfrac%7B%5Cvec%20%7BPQ%7D%7D%7B%7C%5Cvec%20%7BPQ%7D%7C%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\vec U_{PQ} = \frac{\vec {PQ}}{|\vec {PQ}|} ' title='\vec U_{PQ} = \frac{\vec {PQ}}{|\vec {PQ}|} ' class='latex' /></p>
<p>Note:<br />
Here I use <img src='http://s.wordpress.com/latex.php?latex=%5Cvec%20%7BPQ%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\vec {PQ} ' title='\vec {PQ} ' class='latex' /> as my vector from <img src='http://s.wordpress.com/latex.php?latex=P%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='P ' title='P ' class='latex' /> to <img src='http://s.wordpress.com/latex.php?latex=Q%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='Q ' title='Q ' class='latex' /> and <img src='http://s.wordpress.com/latex.php?latex=%5Cvec%20U_%7BPQ%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\vec U_{PQ} ' title='\vec U_{PQ} ' class='latex' /> denotes the unit vector from <img src='http://s.wordpress.com/latex.php?latex=P%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='P ' title='P ' class='latex' /> to <img src='http://s.wordpress.com/latex.php?latex=Q%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='Q ' title='Q ' class='latex' />.</p>
<p>Implementing these formulas:<br />
<img src='http://s.wordpress.com/latex.php?latex=%5Cvec%20%7BPQ%7D%20%3D%20%3C%20%28-1%20-%202%29%20%2C%20%281%20-%20-1%29%20%2C%20%280%20-%203%29%20%3E%20%3D%20%3C%20-3%2C%202%2C%20-3%20%3E&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\vec {PQ} = &lt; (-1 - 2) , (1 - -1) , (0 - 3) &gt; = &lt; -3, 2, -3 &gt;' title='\vec {PQ} = &lt; (-1 - 2) , (1 - -1) , (0 - 3) &gt; = &lt; -3, 2, -3 &gt;' class='latex' /><br />
<img src='http://s.wordpress.com/latex.php?latex=%5Cvec%20U_%7BPQ%7D%20%3D%20%5Cfrac%7B%3C%20-3%2C%202%2C%20-3%20%3E%7D%7B%7C%3C%20-3%2C%202%2C%20-3%20%3E%7C%7D%20%3D%20%5Cfrac%7B%3C%20-3%2C%202%2C%20-3%20%3E%7D%7B%5Csqrt%20%7B%28-3%29%5E2%20%2B%202%5E2%20%2B%20%28-3%29%5E2%7D%7D%20%3D%20%3C%20%5Cfrac%7B-3%7D%7B%5Csqrt%2022%7D%2C%5Cfrac%7B2%7D%7B%5Csqrt%2022%7D%2C%5Cfrac%7B-3%7D%7B%5Csqrt%2022%7D%3E&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='\vec U_{PQ} = \frac{&lt; -3, 2, -3 &gt;}{|&lt; -3, 2, -3 &gt;|} = \frac{&lt; -3, 2, -3 &gt;}{\sqrt {(-3)^2 + 2^2 + (-3)^2}} = &lt; \frac{-3}{\sqrt 22},\frac{2}{\sqrt 22},\frac{-3}{\sqrt 22}&gt;' title='\vec U_{PQ} = \frac{&lt; -3, 2, -3 &gt;}{|&lt; -3, 2, -3 &gt;|} = \frac{&lt; -3, 2, -3 &gt;}{\sqrt {(-3)^2 + 2^2 + (-3)^2}} = &lt; \frac{-3}{\sqrt 22},\frac{2}{\sqrt 22},\frac{-3}{\sqrt 22}&gt;' class='latex' /></p>
<p>Hmm.. The End</p>
<div id="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://engineersphere.com/math/calculus/vector-dot-product.html" rel="bookmark" class="crp_title">Vector Dot Product</a></li><li><a href="http://engineersphere.com/math/calculus/adding-and-subtracting-vectors.html" rel="bookmark" class="crp_title">Adding and Subtracting Vectors</a></li><li><a href="http://engineersphere.com/math/conversions-between-cartesian-cylindrical-and-spherical-coordinates.html" rel="bookmark" class="crp_title">Conversions Between Cartesian, Cylindrical and Spherical Coordinates</a></li><li><a href="http://engineersphere.com/linear-systems/zero-input-response/zero-input-response.html" rel="bookmark" class="crp_title">Zero Input Response</a></li><li><a href="http://engineersphere.com/math/calculus/finding-the-equation-of-a-line.html" rel="bookmark" class="crp_title">Finding The Equation of a Line</a></li></ul></div>]]></content:encoded>
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		</item>
		<item>
		<title>Adding and Subtracting Vectors</title>
		<link>http://engineersphere.com/math/calculus/adding-and-subtracting-vectors.html</link>
		<comments>http://engineersphere.com/math/calculus/adding-and-subtracting-vectors.html#comments</comments>
		<pubDate>Tue, 08 Sep 2009 04:54:59 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Calculus]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Electromagnetic Theory]]></category>
		<category><![CDATA[MATLAB]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Statics]]></category>
		<category><![CDATA[adding vectors]]></category>
		<category><![CDATA[subtracting vectors]]></category>
		<category><![CDATA[vectors]]></category>

		<guid isPermaLink="false">http://engineersphere.com/?p=797</guid>
		<description><![CDATA[This is a very simple post and a very simple subject, but every once in a while even the experts need to be reminded how to do simple addition and subtraction with vectors.  Let&#8217;s go ahead and specify a couple vectors that we can work with. Vector In MATLAB: &#62;&#62;A = [1 2 4]; Vector [...]]]></description>
			<content:encoded><![CDATA[<p>This is a very simple post and a very simple subject, but every once in a while even the experts need to be reminded how to do simple addition and subtraction with vectors.  Let&#8217;s go ahead and specify a couple vectors that we can work with.</p>
<p>Vector <img src='http://s.wordpress.com/latex.php?latex=A%20%3D%20u_%7Bx%7D%20%2B%202%20u_%7By%7D%20%2B%203%20u_%7Bz%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='A = u_{x} + 2 u_{y} + 3 u_{z} ' title='A = u_{x} + 2 u_{y} + 3 u_{z} ' class='latex' /></p>
<p>In MATLAB: &gt;&gt;A = [1 2 4];</p>
<p>Vector <img src='http://s.wordpress.com/latex.php?latex=B%20%3D%202%20u_%7Bx%7D%20%2B%203%20u_%7By%7D%20%2B%204%20u_%7Bz%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='B = 2 u_{x} + 3 u_{y} + 4 u_{z} ' title='B = 2 u_{x} + 3 u_{y} + 4 u_{z} ' class='latex' /></p>
<p>In MATLAB: &gt;&gt;B = [2 3 4];</p>
<p>When you add vectors together, you add each individual directional component (<img src='http://s.wordpress.com/latex.php?latex=u_%7Bx%7D%2C%20u_%7By%7D%2C%20u_%7Bz%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='u_{x}, u_{y}, u_{z} ' title='u_{x}, u_{y}, u_{z} ' class='latex' />).  Subtraction works the exact same way.  Lets go ahead and do a few, C will represent the vector that results from the addition and subtraction.</p>
<p><img src='http://s.wordpress.com/latex.php?latex=C%20%3D%20A%20%2B%20B%20%3D%20%282%20%2B%201%29%20u_%7Bx%7D%20%2B%20%282%20%2B%203%29%20u_%7By%7D%20%2B%20%283%20%2B%204%29%20u_%7Bz%7D%20%3D%203%20u_%7Bx%7D%20%2B%205%20u_%7By%7D%20%2B%207%20u_%7Bz%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='C = A + B = (2 + 1) u_{x} + (2 + 3) u_{y} + (3 + 4) u_{z} = 3 u_{x} + 5 u_{y} + 7 u_{z} ' title='C = A + B = (2 + 1) u_{x} + (2 + 3) u_{y} + (3 + 4) u_{z} = 3 u_{x} + 5 u_{y} + 7 u_{z} ' class='latex' /></p>
<p><img src='http://s.wordpress.com/latex.php?latex=C%20%3D%20A%20-%20B%20%3D%20%282%20-%201%29%20u_%7Bx%7D%20%2B%20%282%20-%203%29%20u_%7By%7D%20%2B%20%283%20-%204%29%20u_%7Bz%7D%20%3D%20u_%7Bx%7D%20-%20u_%7By%7D%20-%20u_%7Bz%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='C = A - B = (2 - 1) u_{x} + (2 - 3) u_{y} + (3 - 4) u_{z} = u_{x} - u_{y} - u_{z} ' title='C = A - B = (2 - 1) u_{x} + (2 - 3) u_{y} + (3 - 4) u_{z} = u_{x} - u_{y} - u_{z} ' class='latex' /></p>
<p>These vectors are all in 3-dimensional space with a X, Y and Z component.  The number in front of each <img src='http://s.wordpress.com/latex.php?latex=u_%7B..%7D%20&#038;bg=efe5d9&#038;fg=000000&#038;s=0' alt='u_{..} ' title='u_{..} ' class='latex' /> directional component is the weight or magnitude of that particular directional component of the vector.  There it is, short and sweet <img src='http://engineersphere.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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